内容目录

由ChatGPT生成的一个贪吃蛇游戏

使用了pygame库

代码

import pygame
import random

# 初始化游戏
pygame.init()

# 游戏窗口大小
window_width = 800
window_height = 600

# 定义颜色
white = (255, 255, 255)
black = (0, 0, 0)
red = (255, 0, 0)

# 创建游戏窗口
game_display = pygame.display.set_mode((window_width, window_height))
pygame.display.set_caption('贪食蛇')

# 设置游戏时钟
clock = pygame.time.Clock()

# 定义蛇的大小
snake_block_size = 10

# 设置字体
font_style = pygame.font.SysFont(None, 50)

# 定义函数,用于显示消息
def message(msg, color):
    message_text = font_style.render(msg, True, color)
    game_display.blit(message_text, [window_width/6, window_height/3])

# 定义函数,用于绘制蛇
def draw_snake(snake_block_size, snake_list):
    for x in snake_list:
        pygame.draw.rect(game_display, black, [x[0], x[1], snake_block_size, snake_block_size])

# 定义游戏循环
def game_loop():
    snake_x_change=0
    snake_y_change=0
    game_over = False
    game_close = False

    # 初始化蛇的位置和长度
    snake_x = window_width / 2
    snake_y = window_height / 2
    snake_list = []
    snake_length = 1

    # 初始化食物的位置
    food_x = round(random.randrange(0, window_width - snake_block_size) / 10.0) * 10.0
    food_y = round(random.randrange(0, window_height - snake_block_size) / 10.0) * 10.0

    # 游戏循环
    while not game_over:

        # 游戏结束后显示消息
        while game_close == True:
            game_display.fill(white)
            message("你输了!按Q退出,按C重新开始", red)
            pygame.display.update()

            # 处理按键事件
            for event in pygame.event.get():
                if event.type == pygame.KEYDOWN:
                    if event.key == pygame.K_q:
                        game_over = True
                        game_close = False
                    if event.key == pygame.K_c:
                        game_loop()

        # 处理事件
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                game_over = True
            if event.type == pygame.KEYDOWN:
                if event.key == pygame.K_LEFT:
                    snake_x_change = -snake_block_size
                    snake_y_change = 0
                elif event.key == pygame.K_RIGHT:
                    snake_x_change = snake_block_size
                    snake_y_change = 0
                elif event.key == pygame.K_UP:
                    snake_y_change = -snake_block_size
                    snake_x_change = 0
                elif event.key == pygame.K_DOWN:
                    snake_y_change = snake_block_size
                    snake_x_change = 0

        # 判断蛇是否撞墙
        if snake_x >= window_width or snake_x < 0 or snake_y >= window_height or snake_y < 0:
            game_close = True

        # 更新蛇的位置
        snake_x += snake_x_change
        snake_y += snake_y_change

        # 绘制游戏窗口
        game_display.fill(white)
        pygame.draw.rect(game_display, red, [food_x, food_y, snake_block_size, snake_block_size])
        snake_head = []
        snake_head.append(snake_x)
        snake_head.append(snake_y)
        snake_list.append(snake_head)
        if len(snake_list) > snake_length:
            del snake_list[0]

        # 判断蛇是否吃到食物
        for x in snake_list[:-1]:
            if x == snake_head:
                game_close = True
        draw_snake(snake_block_size, snake_list)
        pygame.display.update()

        # 判断蛇是否吃到食物
        if snake_x == food_x and snake_y == food_y:
            food_x = round(random.randrange(0, window_width - snake_block_size) / 10.0) * 10.0
            food_y = round(random.randrange(0, window_height - snake_block_size) / 10.0) * 10.0
            snake_length += 1

        # 设置游戏帧率
        clock.tick(20)

    # 退出游戏
    pygame.quit()
    quit()

# 启动游戏循环
game_loop()

运行效果


dastudio

By dastudio

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